3D CHARACTER ARTIST

3D CHARACTER ARTIST

SOFÍA GRANADO

SOFÍA GRANADO

High-quality characters, environments and game-ready assets for videogames and

real-time worlds.

High-quality characters, environments and game-ready assets for videogames and real-time worlds.

THE ARTIST

THE ARTIST

ABOUT ME

ABOUT ME

I'm Sofía Granado, a 3D Character Artist / 3D Artist with a robust foundation in concept art, drawing and human anatomy, capable of adapting to various art-styles, based in Valencia, Spain.

I hold a degree in Video Game Development and Interactive

Experiences, a Master's in Art for Video Games, and a specialized Master's in Character Art — all driven by one goal: creating characters and worlds that feel alive.

Experienced in developing game-ready characters and assets from initial concept to real-time implementation, encompassing sculpting, modeling, texturing and optimisation.

Proficient in translating strong visual design and anatomical accuracy into high-performance 3D assets and characters, with a keen eye for form, silhouette, clarity and detail.

I'm currently looking for opportunities as a 3D artist — whether in a

studio, as a freelancer, or collaborating on indie projects. If you think we could create something great together, I'd love to hear from you.

I'm currently looking for opportunities as a 3D artist — whether in a studio, as a freelancer, or collaborating on indie projects. If you think

we could create something great together, I'd love to hear from you.

Education

Education

Master's Degree in AAA Characters

Voxel School


Master's Degree in Digital Sculpting & Modeling

Voxel School


Bachelor’s Degree in Video Game Design and

Interactive Technologies

Florida Universitària



Master's Degree in AAA Characters

Voxel School


Master's Degree in Digital Sculpting & Modeling

Voxel School


Bachelor’s Degree in Video Game Design and

Interactive Technologies

Florida Universitària



Blender

3D Max

Zbrush

Maya

Substance

3D Painter

Marmoset

Tools & Softwares

Tools & Softwares

Topogun

Marvelous

Designer

Photoshop

Illustrator

Unity

Unreal

Engine

WHAT I OFFER

WHAT I OFFER

SERVICES

SERVICES

01


3D CHARACTERS


High-quality game-ready characters

with strong visual identity,

appealing silhouettes and detailed

texturing for real-time engines.

01


CHARACTER ART


High-quality game-ready characters with strong visual identity, appealing silhouettes and detailed texturing for real-time engines.

02


PROP & HARD SURFACE


Detailed props and hard surface

vehicles and weapons optimized

for production.

02


PROP & HARD SURFACE


Detailed props and hard surface vehicles and weapons optimized for production.

03


ENVIRONMENT ART


Environments and interior

scenes focused on mood, lighting

and storytelling for videogames

and interactive worlds offering

a wide range of styles.

03


ENVIRONMENT ART


Environments and interior scenes focused on mood, lighting and storytelling for videogames and interactive worlds offering a wide range of styles.

04


CONCEPT TO 3D


Full pipeline from concept

sketch to final game-ready 3D

asset. Ideal for indie studios

and personal projects.


04


CONCEPT TO 3D


Full pipeline from concept sketch to final game-ready 3D asset. Ideal for indie studios and personal projects.


HOW I WORK

HOW I WORK

WORKFLOW

WORKFLOW

01. BRIEF & DISCOVERY

01. BRIEF & DISCOVERY

A collaborative discovery session to understand your vision, goals,

technical requirements and project scope. This stage ensures a clear roadmap

before production begins.

A collaborative discovery session to understand your vision, goals, technical requirements and project scope. This stage ensures

a clear roadmap before production begins.

Development and refinement of the character or asset design through

concept art, visual references and iterative feedback to establish

a strong creative direction.

Development and refinement of the character or asset design through concept art, visual references and iterative feedback to establish a strong creative direction.

02. CONCEPT ART & DESIGN

02. CONCEPT & BLOCKOUT

Creation of the 3D model using industry-standard workflows, from

high-poly sculpting to optimimized topology tailored to the

project's requirements.

Creation of the 3D model using industry-standard workflows, from

high-poly sculpting to optimimized topology tailored to the

project's requirements.

03. MODELING & SCULPTING

03. MODELING & SCULPTING

Detailed texture creation and material setup to achieve the desired

visual style, ensuring high-quality results for both real-time and

cinematic application.

Detailed texture creation and material setup to achieve the desired

visual style, ensuring high-quality results for both real-time and

cinematic application.

04. TEXTURING & MATERIALS

04. TEXTURING & MATERIALS

High-quality game-ready final result. Optimized for real-time rendering

and seamless integration into game engines. Feautures clean, efficient topology,

delivered in the format best suited to the client's needs.

High-quality game-ready final result. Optimized for real-time rendering

and seamless integration into game engines. Feautures clean, efficient topology,

delivered in the format best suited to the client's needs.

05. FINAL DELIVERY

05. FINAL DELIVERY

GET IN TOUCH

GET IN TOUCH

CONTACT ME

CONTACT ME

Available for freelance projects, studio positions and collaborations.

Let's create something great together.

EMAIL

contact@sofiagranado.com

BASED IN

Valencia, Spain

AVAILABILITY

Open to work — Freelance & Studio

Open to work — Freelance & Studio

FIND ME ON

CURRICULUM VITAE

Download CV

Download CV